![]() Color Calibration - matching projector colors in RGB for imperceptible difference.Edge Blending - providing smooth transition between projectors.Geometric Warping - warping the content pixels to match screen geometry. ![]() Start creating amazing experiences by leveraging the power of Scalable & Unreal Engine. With a direct connection into UE4, it has never been easier for users to create an amazing real-world display that integrates seamlessly into your virtual world. SDM provides an advanced UI for geometric warping, edge-blending, color calibration, brightness matching, image masking, frustum calculation and much more. By using a camera, Scalable makes setup simple and straightforward, just point, shoot and calibrate. The full version of Scalable Display Manager (SDM) can calibrate an unlimited number of projectors, in any orientation, on any 3D geometry screen. Scalable Display Manager for Unreal is a watermarked version of software that allows users to get familiar with Scalable's tool-set. Scalable’s calibration data is now imported directly in UE4 for a seamless user experience. Scalable software allows users to combine multiple projectors into one seamless display. ![]() Scalable Display Technologies is the leader in automatic camera-based projector calibration software, specializing in dome projection, curved screens and simulation applications.
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